1. Re: GUI Update/Money

On Tue, 25 Mar 1997, Cuny, David wrote:
> Money is a sore spot with me as well. People certainly deserve to be
> compensated for the hard work they put into their products, but posting such
> things here can reduce this group to a mere a list of potential customers.

I agree.  Our purpose here is to create a human pyramid, we stand on the
shoulders of those who've done things we haven't done, to take Euphoria
places it hasn't been before.

> This can be even more subtle. There have been a number of times where people
> have requested information, and instead of being given a useful answer, have
> been referred to Michael's book. This also seems against the spirit of the
> group.

That being said, I think the book reference is MUCH more useful than an
incomplete overview of some pretty complicated material.  Which is better
to teach someone, a five minute general response to a question, or a 100
page dissection of the theory and a line by line code walkthrough
explaining the WHY's of each line and HOW it ties in to all you do?  I
spent 4 months developing a generic arcade game engine,  it's a disservice
to wave my hands in the air and say "you know, just do this..."

There is a difference between sharing code and TEACHING someone how to
create the code, and why to do the things you did in it.  A hint and a
code snippet is different from A Crash Course in Game Design and
Production.  If you're curious about a technique, you want a hint and a
code snippet, if you are serious about learning from the ground up, you
want more serious training materials.  The books give you the option of
going deeper than we can here on the listserver.

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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