1. New StarThief Beta
- Posted by Michael Packard <lgp at EXO.COM> Mar 06, 1997
- 1023 views
I've got a new beta for StarThief (.4) on my Euphoria site. I need to get feedback from as many of you as possible. I'm hoping to wrap up production of StarThief by monday. I apologize to those of you who get this message multiple times. My distribution lists overlap. ---------------------------------------------------------------- Lord Generic Productions Project: StarThief Subject: StarThief Beta .4 Whatsup.doc 3/6/97 -------------------------------------------------------------------------- Greetings! This is the fourth beta of StarThief. The game is playable with no crash bugs as far as I'm aware. Check the Bug List at the end of this document. If you find something that isn't on the list, please try and explain how you got it as best as you can, and send me the ex.err file if the program crashes in ways not listed. ================= =Important News:= ================= Due to forthcoming marketing promotions, I need to get this game finished by March 14. I need you playtesters to really hammer on this thing and give me a steady stream of bug reports. I need player feedback too, so let as many people play it as possible and let me know what they think. So far, the reaction to StarThief have been VERY positive. That's a good thing. Game Description: You did such a great job clearing the OidZone that your boss has promoted you to night watchman over a collection of StarStuff. You need to keep it safe from the StarThieves, a wandering band of thieves who like to steal StarStuff right under the nose of a careless night watchman. Every once in awhile a couple of StarThieves will rush in and each will try and take a container of StarStuff. If they take all six containers, you are unemployed. Beware: When you shoot a StarThief, he will release a DestroyerDrone which will hunt you down like the dog you are. You need to shoot each one to destroy it. The StarThief will drop the container when you shoot him, but any other StarThief in the area with nothing to do will try and get the container while you are busy dispatching with the Destroyer Drones. They are sneaky that way. Game controls are exactly the same as OidZone. Left Ctrl - Thrust Left Alt - Fire Left Shift - Slow Down - This was in the last version too, I forgot to mention it. Space - Hyperspace Right Crtl - Rotate left Right Alt - Rotate Right F - Flip Rotate keys A - Arcade Controls - Switch left and right hand. Version History= New in Version .4 * The transition between players is more fair now. I have everyone sit and wait for the player to warp in before going for the stuff. * I retarget everyone after every explosion, which gives the player a chance to "get into" the game again by slowing down the thieves closest to containers. The player gets almost 3 seconds to start blasting before the thieves take off with the containers. I needed to retarget all the containers and thieves every once in awhile, since some of the thieves forgot what they were doing. An interesting side effect is that sometimes a thief will let go of the container it is carrying and go for another one. If they don't let go, they'll change the direction they were traveling in and go off the screen somewhere else. It looks kinda cool, so I'm keeping both of these for the time being. * The "Player 1" and "Player 2" are color cycled text now during the transitions between players. The HERE COME and GAMEOVER anims still have the "Old" graphic, that should change eventually. * The Guitar solo plays during the transition between players. * The DestroyerDrones are slower now. * Misc bug fixes. ---------------------------------------------------------- New in version .3: * 2 player games work correctly now, as far as I can tell. * The About Starthief information is correct now. * The DestroyerDrones are very fast now, but you only get one of them. * The Thieves grab the containers in a different order now. It looked funny to have them grab the containers counterclockwise in order. It's not random, but it looks better now. ---------------------------------------------------------- New in Version .2: * I added the new sfx for StarThief. They are very funny. * The Intro and About music switches randomly between the rhythm track and the guitar solo. The switchoff is better this version than before. Yes that IS me playing both parts. * It doesn't crash anymore, at least not like last time. =) * The Thieves come on more often now. There were times when it lagged. a bit before sending new thieves. Now a new thief appears whenever you pop one, so you almost always have 2 big thieves going for your stuff. --------------------------------------------------------- Things that aren't working yet: * The end of the game is too abrupt. I think I'll destroy the player's ship when he runs out of containers, then gameover. * I may make the containers move around onscreen. I was thinking of having them move in a circle around the center of the screen. If I can make it work and the thieves can find their targets, I'll add it. Bugs List 3/6/97 ================ !@#$CRASH$#@! NO CRASH BUGS AT ALL. If you find one, it's a figment of your imagination, but just to be on the safe side, you might as well send me the ex.err file. BugBugBugBugBugBug Sometimes when something hits you, you don't explode, you just dissappear. beats me why. Have fun. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp