Running old 32bit code in Win64

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So, I've been out of the game for a while, other than lurking here. Decided to play around with some of my old OpenGL programs that I ported from C/C++ on the old nehe.gamedev.net website. Not too surprisingly, they don't work. Mostly, they just quietly die somewhere in the ExCreateWindow routine.

Not sure if some constants in WinUser.h or other file may be differently defined for the two platforms, or maybe it has something to do with pointer sizes? I really don't have a clue. Is anyone able to give me one?

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