1. Re: New method Of Compression.. & IPX
- Posted by Robert Pilkington <pilking at BELLATLANTIC.NET> Feb 03, 1999
- 353 views
> I Have A Zip Archive With The String "Stupid" Inside. > The Prog takes The ZIP And Substitues "Stupid" With, > Lets Say The Number "7" keeping the same file name > with different extension like ".SHoRT" or something. > > Now Somebody Downloads The ".SHoRT" File,Uses The Program, > The Program Sees "7" And Substitutes It With the Original > "Stupid" string. > > And Voila! A Shorter Download! Well, that is one method of compression. But then, what happens when the 900k zip file has "7" in it? Some compression algorithms replace more common strings with less common codes, starting with maybe ASCII 0. Like this: ASCII 0 followed by 7. An ASCII 0 in the source would be replaced with ASCII 0 followed by 0. Now you just need some common strings. >And A Client,Then Someone Can Setup An IPX Server While His or Her >Little Friends Connect(Tunnel) Using The Same Program. USING IP! > >You Know What That Means? DOOM! DukeNukem! ShadowWarrior! >Hexen! >All These Games That Use IPX can be Played Over IP! >Wouldn't That Be COOL? Plus Ill be Ever So Grateful To Whoever >Programs it. You didn't mention Descent..... Well... it looks like a couple guys knew about this, and came up with Kali a few years back. Then, Microsoft, seeing that this was a good idea, made their own completley free version. Kali is www.kali.com, I think. Microsoft's version is www.zone.com . (In ZoneLAN:IPX section.) Kali will accept a one time fee of $20US as gratitude. Microsoft, your entire life (well, they don't say it exactly, but there are several people here who would beleive it. The only way it could be done better in Euphoria is if we made some heavily optimized drivers. The wrapping up of IPX packets in TCP/IP packets increases bandwidth requirements and takes time to convert to and back.