1. OidZone Beta.70 available for playtest
- Posted by Michael Packard <lgp at EXO.COM> Jan 17, 1997
- 1224 views
Hi! I'm VERY VERY excited about this version! All game features are working now (I hope =) and I want every Euphoria person to take a look and give me feedback. You can download it from my Euphoria page: http://exo.com~lgp/euphoria Here's the whatsup.doc file for version .70 Lord Generic Productions Project: OidZone Subject: Beta .70 update WHATSUP.DOC 1/17/97 ------------------------------------- First off, thanks for helping us playtest this thing. It's getting way cool. This document will tell you what you need to know to run it, and the current buglist. This zip is the complete data set for OidZone Beta .70. I changed everything, backgrounds, images, sounds, etc. Just unzip this in your OidZone directory, overwrite everything, and type ozbeta70 [enter] NEW FEATURES IN THIS VERSION 1) 1 or 2 player games are working. 2) You need to press 1 or 2 to start the game now. 3) Hi-scores are displayed on screen, and the top 5 scores are written to disk. You get to enter your name now! 4) Font things are all in now. 5) All game features are in (except for keyboard reconfiguration) now. This is how the game will look. All that's left are bug fixes and a game menu screen. What you need to run this version of OidZone: * A 486DX2-66 or better * A SoundBlaster or compatible sound card. * Your Blaster environment variable set, Jacques' sound drivers don't autodetect the sound card (yet) Play tester instructions: Basically, play the game until you are sick of it, then play it another thousand times. Your primary goal as a playtester is to break the program. Document anything that seems weird or not right. Document ANYTHING you think I should know. If it ain't in the big list below, I may not know about it. I'll be compiling a list of bugs submitted by the testers and mailing it around so you know where we are at. If you can make the program do something weird or crash repeatedly by doing the same steps, I REALLY WANT TO KNOW THAT! I also want your comments\reactions to the game. If you think it's too easy\hard let me know. Controls: A - About Box. This will bring up information and credits for the game. press the <SpaceBar> to step through it. B - Boom. You blow up when you hit the B key. Q - Quit. Anytime your ship isn't exploding, you can quit the game by hitting the Q key. Left ALT - Fire. You can shoot up to 6 shots. As each shot disappears, you can shoot again. Left CTRL - Thrust. Thust is additive - each time you hit the thrust key, you accellerate in the direction you're facing. To slow down you need to turn around and thrust in the opposite direction. Right ALT,CRTL - Turn. ALT turns left, Ctrl turns right. You can fly in any of 12 directions. <SHIFT> - Hyperspace. You can warp to another location when it starts to get crowded where you are. You can warp right into an asteroid too. Either Shift key does this. -------------------------------------------------------------------------- How to play OidZone: ==================== OidZone is pretty easy to play. You drive your ship around and blow up all the asteroids. When you blow up all the asteroids on the screen, you get another screen full. Every once in awhile a mine will appear on the screen and hunt you down. If you shoot it, it breaks into 2 smaller mines that also hunt you down. Each one of them will also break into 2 tiny mines that ALSO hunt you down. As you move, they will swarm toward you. If you take too long shooting them, more mines will appear. --------------------------------------------------------------------------- How to start the program: ========================= If you HAVE a SoundBlaster type card, be sure your BLASTER environment variable is set Type ozbeta70 at the DOS prompt. Bug List 1/17/97 ----------------- !@#%CRASH BUGS%$#@! I don't know of any Crash Bugs in this version. The Sound Related Crash BUGS seem to have been fixed by Jacques newer drivers. The game crashes every once in awhile, but I don't know why. If you can track this down to some player\game action, let me know. Game Bugs 1) When the oid's pop, the shots stay active for 4 frames while they are exploding, during this time the shot continues to pop other oids. One shot may explode 4 or more oids. This has been a problem since beta .67 and NOBODY REPORTED IT. I'M VERY CONCERNED ABOUT THIS. Please take playtesting this seriously. Write down EVERYTHING you find that's not listed here. It's likely I don't know about it. Graphics Bugs 1) The screen update routine has a glitch where it doesn't erase some objects at the screen edges, particularly in the corners. It appears that oids just stop in the corners, then they start moving again and don't erase the last image. These are symptoms of the bug. It probably won't be addressed until everything else works. It doesn't crash the game, and it doesn't appear to affect anthing else. 2) At some ship angles the ship leaves a trail of pixels when its at high speed. It's an art thing. When you find any other object leaving pieces behind when they move (except on the screen edges) let me know. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp/euphoria