1. Battling Bots
- Posted by Mike Fowler <wildcat_nz at YAHOO.COM> Nov 08, 1998
- 413 views
- Last edited Nov 09, 1998
Howdy... If you guys are going to go to the length of having battling bots, why not create a 'ring' in which two or more bots can battle it out? Each bot would need restraints, say something like each bot has 20 'points' which it can allot into any of the following categories: Movment speed, Attack strength, Defence strength (10%), Agility, Health So each category could have any number, so that the total added to 20. So, for example, one bot could be: Movement speed: 5 (5 pixels per time lapse) Attack strength: 2 (2 damage done per hit) Defense strength (10%): 3 (30 precent of attack canceled out) Agility: 2 (amount it can turn per time lapse) Health: 8 (amount of damage required to kill the bot) and before you know it, there'll be bots coming out of everyones ears. Just a thought.... Mike :) == Mike Fowler - wildcat_nz at yahoo.com o__ --- wildcat_nz at yahoo.com _,>/'_ --- "the limitations are limitless" (_) \(_) --- - Beck _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com
2. Re: Battling Bots
- Posted by C & K L <candkNOSPAM2ME at TICNET.COM> Nov 09, 1998
- 405 views
This will be one aspect of the whole EUbot Wars theme... others include maze races, racing destruction, ring of battle, etc... :^) Mike Fowler wrote: > Howdy... > > If you guys are going to go to the length of having battling bots, why > not create a 'ring' in which two or more bots can battle it out? > > Each bot would need restraints, say something like each bot has 20 > 'points' which it can allot into any of the following categories: > > Movment speed, > Attack strength, > Defence strength (10%), > Agility, > Health > > So each category could have any number, so that the total added to 20. > So, for example, one bot could be: > > Movement speed: 5 (5 pixels per time lapse) > Attack strength: 2 (2 damage done per hit) > Defense strength (10%): 3 (30 precent of attack canceled out) > Agility: 2 (amount it can turn per time lapse) > Health: 8 (amount of damage required to kill the bot) > > and before you know it, there'll be bots coming out of everyones ears. > > Just a thought.... > > Mike :) > == > Mike Fowler - wildcat_nz at yahoo.com o__ --- > wildcat_nz at yahoo.com _,>/'_ --- > "the limitations are limitless" (_) \(_) --- > - Beck > > _________________________________________________________ > DO YOU YAHOO!? > Get your free @yahoo.com address at http://mail.yahoo.com