1. pet project idea

(Been a busy day on the uploads)

This week I am setting up my own website so that I can pursue some of the
business propositions I get flung my way.  Also on this site I want to set
up an area to promote EU to the rest of all the uninitiated out there.  But
I would most of all like to set up a project area and chat for those of you
who would like to collaborate on my pet project... which is to use these
tools that we have in EU to create an environment for a very low-level OS
for the Playstation due out later this year.  I know that this sounds crazy
to some of you but Sony says it expects to sell about 30 million of these
superboxes a year.  So an operating system on the machine is not a bad
idea.

I understand that both David Cuny and Pete Eberlain are familiar with
compilers, especially LCC, which is what we have targeted as our best
chance to many get EU shoe-horned into that Box-From-Japan.  What does it
take to have this compiler (if it is the best choice to do this with...)
port to the MIPS IV series of RISC chips, such as the r3000, etc.?  I know
that the compiler is used to do this along with the 8xx86 series from
Intel, so what more would it take?

The group I work with is very interested in funding a project to do this if
I can get it off the ground, because they can see this as a 30 million unit
a year market for applications that do not work well on the PC.

Any takers?  This is serious.

Regards from the Sunshine Coast of British Columbia
Norm

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2. Re: pet project idea

Well, I don't own a Playstation - or any other video game system. I think they
will soon be replaced by computers. However, since there are already many
people with these game systems and others (N64, for example), it might be
interesting to develop a compiler for them so anyone can write games and stuff
for them. I'm not sure whether these systems can actually have an operating
system - perhaps a ROM with some built-in functions, but I think an operating
system in the usual sense would not be useful for a video game system.

I have no idea how to go about this, though I would be glad to try writing some
code once someone gets more information. I've always wanted to take one of
these things apart, but it seems like a real waste of however much money I'd
have to spend to buy one.

EUPHORIA at LISTSERV.MUOHIO.EDU wrote:

> (Been a busy day on the uploads)
>
> This week I am setting up my own website so that I can pursue some of the
> business propositions I get flung my way.  Also on this site I want to set
> up an area to promote EU to the rest of all the uninitiated out there.  But
> I would most of all like to set up a project area and chat for those of you
> who would like to collaborate on my pet project... which is to use these
> tools that we have in EU to create an environment for a very low-level OS
> for the Playstation due out later this year.  I know that this sounds crazy
> to some of you but Sony says it expects to sell about 30 million of these
> superboxes a year.  So an operating system on the machine is not a bad
> idea.
>
> I understand that both David Cuny and Pete Eberlain are familiar with
> compilers, especially LCC, which is what we have targeted as our best
> chance to many get EU shoe-horned into that Box-From-Japan.  What does it
> take to have this compiler (if it is the best choice to do this with...)
> port to the MIPS IV series of RISC chips, such as the r3000, etc.?  I know
> that the compiler is used to do this along with the 8xx86 series from
> Intel, so what more would it take?
>
> The group I work with is very interested in funding a project to do this if
> I can get it off the ground, because they can see this as a 30 million unit
> a year market for applications that do not work well on the PC.
>
> Any takers?  This is serious.
>
> Regards from the Sunshine Coast of British Columbia
> Norm

--
Jeffrey Fielding
JJProg at cyberbury.net
http://members.tripod.com/~JJProg/

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3. Re: pet project idea

Norm Goundry wrote:

> I understand that both David Cuny and Pete Eberlain are familiar with
> compilers, especially LCC, which is what we have targeted as our best
> chance to many get EU shoe-horned into that Box-From-Japan.  What does it
> take to have this compiler (if it is the best choice to do this with...)
> port to the MIPS IV series of RISC chips, such as the r3000, etc.?  I know
> that the compiler is used to do this along with the 8xx86 series from
> Intel, so what more would it take?

LCC is just a C compiler (like DJGPP or Turbo C). It's not a cross
compiler, so you can't compile some C code (an Eu interpreter in this
case) to a target different than x86 (the host platform of the
compiler).

What would it take? First you need to know wich OS will the platform
come with, and second wich compilers will be available (a C compiler
will certainly be, believe me), and a very important issue are the
system call functions available (like interfacing with the video card).
Once you know that, you'll be able to build a binary that will execute
on the target platform.

Regards,
        Daniel Berstein
        daber at pair.com

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